Items can be discarded from the carrier's inventory without waiting for barges to collect them Rebalanced currency awarded for destroying enemy vehicles and capturing islands Many rebalances to item costs and production times ![]() Increased overall barge inventory capacity Improved logistics screen UI that makes it easier to track what barges are doing Players now have more direct control over where barges go and what they do by setting waypoints UI options to enable/disable mouse joystick visualisation on aircraft HUDįeature - Completely overhauled aircraft physics to be more responsive, easier to handle and generally more funįeature - Overhauled barge logistics management and economy X/Y sensitivity (for continuous motion mode) Continuous motion or offset from center of screen ![]() Rework - Removing vehicles and attachments from bays will restock the items even if the carrier's inventory capacity is then exceededįeature - Added multiplayer client UI that displays the connection timeout status if the server stops responding for more than 5 secondsįeature - Added mouse controls for flying aircraft with several options to suit different preferences, including: Rework - CIWS guns now do reduced damage to non-air vehicles We look forward to hearing your feedback on this new update!įix - Fixed softlock if disconnected from a server while using a vehicle cameraįix - Fixed z-fighting on countermeasure arm buttonįix - Clients no longer get stuck in a black screen if disconnected from a server when using a vehicle cameraįix - Fixed mesh for 160mm gun not being capped causing it to be see-throughįix - Fixed being able to hear outside audio when standing in the corners of some rooms on the carrierįix - Fixed carrier physics so that players can't fall through the carrier if walking out of the air hangar while the elevator is upįix - Fixed carrier engine RPM and audio not being affected by running out of fuelįix - Carrier fuel gauge changes color as fuel level decreases and fuel valve indicators switch offįix - Chaingun attachments no longer continue to fire on clients if docked with the carrier during an attack order Feel free to read what is going on and even get involved in the conversations! We are trying to have these conversations on the public issue tracker so it is transparent and open to all players. We have already been updating the moddable APIs in these regular updates to help modders do more. We have also been in conversations with CC2 modders and are discussing integrating some of the best mod content into the base game as well as how we can best support further modding for the future. In particular, we are interested in looking at the inventory system and barges which players have given us a lot of feedback on, as well as general game balance. Initially, these features will probably focus on important reworks and updates to existing systems rather than adding new systems or components. While our day-to-day and week-to-week updates have been entirely focused on quality improvements and fixes, we are planning to release new features in larger feature updates, and have already been working on new features for Carrier Command. ![]() Please see the change notes below for a full list of changes.
0 Comments
Leave a Reply. |